Posts Tagged ‘story’

And we’re back…

Wednesday, June 4th, 2008

39.jpgTaking the month of May off of writing was the best thing I could have done. This time two years ago, when I’d finished first installment of The Sum of David on May 1st, I was chomping at the bit to get back into it two weeks later. I enjoyed the full four weeks off this round, taking care of some general life things while my brain recuperated from my writing binge in April.

I feel recovered, and my mind’s inner storyteller is ready to rock again. I’m getting random little jolts of inspiration throughout the day — when I sleep, on the bus, during work, when I’m reading. My brain is sucking up every day observations like a sponge takes water, playing out little daydreams on how I could use them on my characters and then tucking the scenarios away. That means it’s time.

I went to the coffee shop last night feeling nervous. I’ve been excited about getting back down to business since last week, but there are times when you just can’t get it right, despite the best intentions. I was afraid I’d sit down and dig my heels in only to find myself feeling lost and overwhelmed. Fortunately, after the caffeine was flowing and the music got loud, things happened.

There’s certainly no dressing it up, though. This one’s going to be tough. There’s so many little parts and pieces that have to fit together by the end. The first draft was hard, but I’ve got several parts that are missing that need to be filled in, and revelations I made a week ago that have to be put into place. This is by far the most complicated story I’ve tried to wrangle so far.

It also has the potential to be the best piece of fiction I’ve ever created.

I think I’ve got it in me. Time will only tell.

How you do that voodoo that you do…

Wednesday, April 9th, 2008

It’s funny how the things we put off and save for later can end up being the things that inspire the stuff we have to do now.

When I write a rough draft, I leave blank places. Josh can attest to this, since an early draft he read a few years ago simply had “___________” where the names of some secondary characters would go. He had lots of fun filling them in with names like “Mr. Poopy-Pants” and “Stupidhead”.

95% of the story is present and accounted for when I do this, it’s just where there might be some tiny holes in the plot or where I’d like to insert some foreshadowing but I’m not sure exactly what I’d like to foreshadow quite yet. Or, honestly, I just don’t feel like writing that bit right then: if I’m happy, it’s hard to write sad, and vice versa. And sometimes if I do, I’ll end up rewriting it later because it was forced anyway. So I follow my gut, and skip when I’m not truly not feeling it.

I’ve been plodding ahead as usual this month, leaving my usual notes: [DREAM GOES HERE] and the like. I’d just sat down for a fresh session when I saw a similar notation — [BAD GUY UPDATE] — above the six lines of the newest scene. I’d really intended on saving him for later, since I’ve been trying to sharpen my characters recently. I’ve been feeling a little lost, and they’ve been feeling a little hollow — like I can’t pin down their motivation.

In an act that was purely procrastinational, I dived into that note. In a page and a half, I remembered what an bad guy this man truly was and what my protagonists were up against. Why they couldn’t win, but had to anyway.

And I don’t feel lost anymore.

Jeff Smith’s “Bone”

Wednesday, March 19th, 2008

jeffsmithbonecvr.jpgIf you have any interest in the medium of graphic storytelling, this is one piece that should be at the top of your To Read/Own list.

Originally self-published by Jeff Smith from 1991 to 2004, Bone is hailed as the longest running independently-published comic by a single author. Originally, there were 55 issues, released sporadically. These days you can purchase it as a complete volume that clocks in at a spectacular 1,332 pages. And every page is a work of art.

hoodedoneratcr.jpgWhen the three Bones - Phoney Bone, Smily Bone and Fone Bone - are run out of their hometown, they find themselves far from home and separated from one another in The Valley. We primarily follow everyman Fone Bone as he’s taken in by tough Gran’ma Ben and her (cute) grand-daughter Thorn for the winter. But as Spring blossoms, so does trouble: Thorn is having strange dreams, frightening Rat Creatures have begun to invade the valley, and a dragon has been spotted in the woods. They discover the mythic Lord of the Locusts seeks someone to release him from his ancient prison so he can destroy the world, a role he thinks can be filled by either Thorn or Bone’s cousin, Phoney. The barriers between the real world and the dream world begin to break down, and the discovery of Thorn’s mysterious lineage puts them in even more danger than before.

Smith weaves a tale that effectively combines fantasy elements like dragons, monsters, other worlds, and fate with lighter, comedic fare. The art reflects this juxtaposition as well - most of the characters are human, while the three Bones are more simply rendered, with big cartoon-y features and little clothes. Many of the human characters are still exaggerated, however, and I think that’s where Smith is at his strongest. Gran’ma Ben in particular is wonderfully expressive, despite having only lines for eyes and speaking primarily through her chin. His creature designs are straight-forward but fantastic, whether it’s a dragon, Rat Creature, or the cute baby animals. Emotion is poignant and subtle when it needs to be; action is always clear, expressive and exciting.

bonesample01.gifRarely does one truly find an author that is just as gifted at art as he/she is at storytelling. In every work of fiction it’s the story that is key, and sometimes graphic novels can get caught up in the “how” rather than the “what” when the author/illustrator are the same person. In Bone, they work well hand in hand.

I really can’t recommend it highly enough. I’ve read it twice, and I had just as much fun this time as the first time. I’m sure I’ll pick it up again in the future.

Bone is also being re-released in color, with the talents of Steve Hamaker adding some umph to Jeff Smith’s expert inking.

The Golden Compass

Wednesday, January 30th, 2008

goldencompass-offposter.jpgHave you ever seen a good movie adaption of a book you’ve read? I haven’t. So I’m doing this one backwards: movie first, then book.

The His Dark Materials series only came onto my radar when I saw the trailer for the movie last year. Josh suggested we check the film out on Sunday, and we headed to the cheapies in Bridgeville. (Sidenote for Pittsburghers: Screenworks 14 is well worth a short drive. $2 tickets!)

The Golden Compass is set in a world parallel to our own. One extraordinary difference is that each person’s soul resides outside their body, in the form of an animal totem called a daemon. When uncle Asriel leaves Lyra at Jordan College so he can travel North to investigate a mysterious substance called Dust, we follow this mischievous young girl as she is plucked from her charge by the suave Ms. Coulter. Lyra is gifted with a surprise birthright before she leaves with the woman: an alethiometer, the last compass of its kind that will lead to truth. All the others have been destroyed by the Magisterium, who Ms. Coulter happens to work for (uh oh!). Lyra discovers that Ms. Coulter is in charge of a project that is kidnapping children and when she tries to steal the alethiometer from Lyra, the girl runs away and her adventure North in search of her uncle and the missing kids — begins.

The tale that unfolds is unlike any other story I’ve experienced, especially on the big screen. There was lots of drama, action, emotion. Storywise, however, I couldn’t help thinking there were things missing. I know that it is inevitable to lose detail that you would get from reading the book, but I was left not caring for things I suspect I should have been more concerned about. For instance, the Dust that the Magisterium wants kept a secret? So much so that they would kill for it? I couldn’t really care. I know it’s supposed to be a mystery, but it would have taken a little more information to actually pique my interest. It is possible to keep certain details hidden from the audience and allow the viewers to still leave feeling satisfied.

With a couple exceptions, I thought the acting was excellent — Dakota Blue Richards does an exceptional job, especially considering the weight of such a strong leading role. The cast seemed to interact well with each other and, most surprisingly, the CGI. There were only a couple times when my mind did a little double-take and said “Aha, that monkey is totally not hugging Ms. Coulter!“.ioric_lyra1.jpg

Visually, it is stunning. The environments are beautiful and believable, the machinery was conceptually inventive, the costume design is great, and character design for the CG characters was good. My favorite CG character should probably be Pan, Lyra’s trusted daemon, since he’s all cute and squeaky and shape-shifting, etc… but my warm and fuzzy feelings are all over Iorek*, exiled prince of the armored bears. Wicked.

I have a couple beefs with The Golden Compass, but all in all it was an enjoyable flick. I would certainly recommend it if you are a fan of the genre, although it might be a little too deep-end fantasy for more casual fans. I personally look forward to the next installment. I’m also getting the soundtrack.

*This affection has nothing to do with the fact that The Sum of David has a butt-kicking polar bear, and that seeing Iorek deal out some awesome Bear Rambo justice on the big screen was all kinds of righteous. None at all.**

**Okay, maybe a little.